VibeCode Builder

누구나 요구사항을 넣으면 보노가 Codex로 앱을 만들고 컨테이너로 배포해줘.

🐾 Make tiny apps, cause tiny chaos.
build-

사용자는 뒤쪽 이름만 입력하면 돼. 예: todo → build-todo

배포된 앱

running

build-aggro

https://build-aggro.portal.thumbgo.kr

rev 1

빌더로 뭘 만들어야 어그로 끌릴 지 알려주는 페이지 만들어줘.

running

build-chatting

https://build-chatting.portal.thumbgo.kr

rev 1

간단한 채팅방 만들어줘

running

build-dos

https://build-dos.portal.thumbgo.kr

rev 3

동시 요청 제한을 해제

running

build-drink

https://build-drink.portal.thumbgo.kr

rev 1

한국 음료수 리뷰 사이트 만들어줘. 추가 가능하게

running

build-facetime

https://build-facetime.portal.thumbgo.kr

rev 3

방 접속 시 카메라 마이크 꺼진 상태로 접속해줘

running

build-gf

https://build-gf.portal.thumbgo.kr

rev 4

gf 이미지를 첨부한 애니메이션 스타일 ai 로 대체해줘.

running

build-gosuda-simulation

https://build-gosuda-simulation.portal.thumbgo.kr

rev 1

무슨말을해도 "아뇨"로 대답하는 악질 카카오톡커뮤니티 고수다에 들어간 것 처럼 만들어줘

running

build-learn-go

https://build-learn-go.portal.thumbgo.kr

rev 1

go 어플리케이션 실행할 수 있는 교육 프로그램 만들어줘. https://go.dev/play/ 이렇게 go 코드 작성해서 실행할 수 있게.

running

build-mc

https://build-mc.portal.thumbgo.kr

rev 4

점프후 아래 돌쌓기가 안돼. 그리고 마인크래프트의 상징인 용이 없잖아. 용과 전투시스템이없어! 그리고 무한한바다도 반드시있어야하잖아

running

build-minecraft

https://build-minecraft.portal.thumbgo.kr

rev 3

1인칭 시점 3d로 만들어줘. 마인크래프트 처럼 ui도 넣어주고. 모바일에서는 터치 조작 가능하게 해줘.

running

build-newsfeed

https://build-newsfeed.portal.thumbgo.kr

rev 1

실시간 핫토픽 뉴스들 피드 형태로 보여줘. 실시간으로 정보가 갱신되어야하고 모바일 친화적으로 만들어줘.

running

build-oborona

https://build-oborona.portal.thumbgo.kr

rev 28

pink cigar로 바뀌는 것에서, 캐릭터 스킬 끝나면 다시 punk club 상태로 돌아오게해. 그리고 pink cigar 상태 시 건물은 뒤집힌채 그려져야해.

failed

build-simplechat

#

rev -

열기Git관리
running

build-smoke

https://build-smoke.portal.thumbgo.kr

rev 2

Update the hello world page text to say Blue/green deployment smoke test passed. Keep /health working and keep the app minimal.

running

build-study

https://build-study.portal.thumbgo.kr

rev 3

rev1으로 리셋해. rev2는 딴앱에 갔어야하는거야

running

build-todo

https://build-todo.portal.thumbgo.kr

rev 1

귀여운 고양이 TODO 앱 만들어줘

최근 작업

전체 작업 보기

failed build-dos

2026-04-26T08:25:38.013537+00:00

트래픽을 build.s-h.day에 도 계속해서 보내는 테스트르 ㄹ진행해야해.

job 20cea485b6bc

failed build-simplechat

2026-04-28T01:22:42.649488+00:00

사용자들이 브라우저에서 대화할 수 있는 채팅방을 만들어줘.

job 3cd1da3e46a5

failed build-gf

2026-04-27T03:29:00.775206+00:00

프로필사진에 ai 로 이쁜 여자를 찍어서 넣어줘. 홀로라이브 캐릭터 느낌으로

job 597461c400a4

failed build-gf

2026-04-27T03:34:43.075777+00:00

프로필사진에 ai 로 이쁜 여자를 찍어서 넣어줘. 홀로라이브 캐릭터 느낌으로 이미지 생성은 https://image.s-h.day 서비스 이용해줘.

job ef93134b7c1a

failed build-gf

2026-04-27T03:26:22.618594+00:00

단순한 여캐 말고 ai 로 이쁜 여자를 찍어서 넣어줘. 홀로라이브 캐릭터 느낌으로

job 8310212632c3

failed build-simplechat

2026-04-28T13:48:38.664942+00:00

간단한 채팅방 만들어줘.

job 117be1688004

failed build-oborona

2026-04-28T16:13:46.902333+00:00

게임 도중에 펑크와 함께하기 누르면 항상 로딩이 안되네. 이문제도 고쳐줘

job 8ea25cdd3a6f

failed build-oborona

2026-04-29T03:58:56.471094+00:00

게임의 배경음악 로드(웹에서) 로직 강화하고, 누르면 버튼 하단에 작게 '옴스크에서 서울까지 펑크가 질주하고 있습니다...'라는 대기메시지 내다가 두파일 모두 받아지면 '로딩 완료!'라고 적어줘. [자동 수정 재시도] 이전 빌드/배포가 실패했어. 아래 진단과 로그를 참고해서 앱을 수정해줘. 기존 요구사항과 데이터 저장 설정은 유지해야 해. 진단: 컨테이너가 health check 시간 안에 응답하지 않았어. /health endpoint, PORT=8080, [IP] listen 여부를 확인해야 해. 최근 로그: "); +async function start() { + const wasmDir = path.dirname(require.resolve("sql.js/dist/sql-wasm.wasm")); + const SQL = await initSqlJs({ locateFile: file => path.join(wasmDir, file) }); + const existing = fs.existsSync(sqlitePath) ? fs.readFileSync(sqlitePath) : null; + db = existing ? new SQL.Database(existing) : new SQL.Database(); + runSql("PRAGMA foreign_keys=ON"); + runSql("PRAGMA busy_timeout=5000"); + try { + runSql("PRAGMA journal_mode=WAL"); + } catch {} + runMigrations(); + saveDatabase(); + app.listen(port, "[IP]", () => { + console.log(`오보로나 listening on [IP]:${port}`); }); -}); +} -server.listen(port, "[IP]", () => { - console.log(`오보로나 listening on [IP]:${port}`); +start().catch(error => { + console.error(error); + process.exit(1); }); diff --git a/smoke-test.json b/smoke-test.json index bb6d34aa51de06048eadc05dfceddbbe8ed52e10..90aec8c040af22dfc72d0c43cb085c757834890e --- a/smoke-test.json +++ b/smoke-test.json @@ -9,6 +9,28 @@ "method": "GET", "path": "/", "expectStatus": 200 + }, + { + "method": "POST", + "path": "/api/scores", + "headers": { + "content-type": "application/json" + }, + "body": { + "name": "Smoke Punk", + "score": 1234, + "character": "예고르", + "location": "서울", + "title": "스모크 전당", + "titleDescription": "Persistence smoke test" + }, + "expectStatus": 201 + }, + { + "method": "GET", + "path": "/api/scores", + "expectStatus": 200, + "expectBodyContains": "Smoke Punk" } ] -} \ No newline at end of file +} 2026-04-29T03:40:16.611436Z ERROR codex_core::session: failed to record rollout items: thread 019dd74d-6115-7630-87bc-c1a4b86a8bd3 not found tokens used 85,482 Implemented. Key changes: - 강화된 웹 BGM 로딩 in [public/game.js]([HOST_PATH][PATH]): both remote MP3s preload together, with timeout/retry handling. - Added the small status line under the punk toggle in [public/index.html]([HOST_PATH][PATH]): - loading: `옴스크에서 서울까지 펑크가 질주하고 있습니다...` - both ready: `로딩 완료!` - Replaced JSON score storage with SQLite persistence at `process.env.SQLITE_PATH || /data/app.sqlite` in [server.js]([HOST_PATH][PATH]). - Added idempotent SQL migration in [migrations/001_scores.sql]([HOST_PATH][PATH]). - Added score CRUD API and UI controls for hall/ranking records. - Updated [Dockerfile]([HOST_PATH][PATH]), [package.json]([HOST_PATH][PATH]), and [smoke-test.json]([HOST_PATH][PATH]). Verification: - `node --check server.js` - `node --check public/game.js` I could not run the full server locally because dependency installation needs `registry.npmjs.org`, and this sandbox has network resolution blocked (`EAI_AGAIN`). The Dockerfile now installs the declared public dependencies during build. == docker build == #0 building with "default" instance using docker driver #1 [internal] load build definition from Dockerfile #1 transferring dockerfile: 275B done #1 DONE 0.0s #2 [internal] load metadata for docker.io/library/node:20-alpine #2 DONE 1.2s #3 [internal] load .dockerignore #3 transferring context: 79B done #3 DONE 0.0s #4 [1/7] FROM docker.io/library/node:20-alpine@sha256:fb4cd12c85ee03686f6af5362a0b0d56d50c58a04632e6c0fb8363f609372293 #4 DONE 0.0s #5 [internal] load build context #5 transferring context: 113.24kB done #5 DONE 0.0s #6 [2/7] WORKDIR /app #6 CACHED #7 [3/7] COPY package*.json ./ #7 DONE 3.6s #8 [4/7] RUN npm install --omit=dev #8 3.597 #8 3.597 added 70 packages, and audited 71 packages in 2s #8 3.597 #8 3.597 16 packages are looking for funding #8 3.597 run `npm fund` for details #8 3.598 #8 3.598 found 0 vulnerabilities #8 3.601 npm notice #8 3.601 npm notice New major version of npm available! 10.8.2 -> 11.13.0 #8 3.601 npm notice Changelog: https:/[PATH] #8 3.601 npm notice To update run: npm install -g npm@11.13.0 #8 3.601 npm notice #8 DONE 3.8s #9 [5/7] COPY server.js ./server.js #9 DONE 0.0s #10 [6/7] COPY migrations ./migrations rev30으로 바로 건너뛴다. rev29 태그달지마라.

job 6984f3a64c5d

failed build-oborona

2026-04-29T03:56:40.513864+00:00

게임의 배경음악 로드(웹에서) 로직 강화하고, 누르면 버튼 하단에 작게 '옴스크에서 서울까지 펑크가 질주하고 있습니다...'라는 대기메시지 내다가 두파일 모두 받아지면 '로딩 완료!'라고 적어줘. [자동 수정 재시도] 이전 빌드/배포가 실패했어. 아래 진단과 로그를 참고해서 앱을 수정해줘. 기존 요구사항과 데이터 저장 설정은 유지해야 해. 진단: 컨테이너가 health check 시간 안에 응답하지 않았어. /health endpoint, PORT=8080, [IP] listen 여부를 확인해야 해. 최근 로그: "); +async function start() { + const wasmDir = path.dirname(require.resolve("sql.js/dist/sql-wasm.wasm")); + const SQL = await initSqlJs({ locateFile: file => path.join(wasmDir, file) }); + const existing = fs.existsSync(sqlitePath) ? fs.readFileSync(sqlitePath) : null; + db = existing ? new SQL.Database(existing) : new SQL.Database(); + runSql("PRAGMA foreign_keys=ON"); + runSql("PRAGMA busy_timeout=5000"); + try { + runSql("PRAGMA journal_mode=WAL"); + } catch {} + runMigrations(); + saveDatabase(); + app.listen(port, "[IP]", () => { + console.log(`오보로나 listening on [IP]:${port}`); }); -}); +} -server.listen(port, "[IP]", () => { - console.log(`오보로나 listening on [IP]:${port}`); +start().catch(error => { + console.error(error); + process.exit(1); }); diff --git a/smoke-test.json b/smoke-test.json index bb6d34aa51de06048eadc05dfceddbbe8ed52e10..90aec8c040af22dfc72d0c43cb085c757834890e --- a/smoke-test.json +++ b/smoke-test.json @@ -9,6 +9,28 @@ "method": "GET", "path": "/", "expectStatus": 200 + }, + { + "method": "POST", + "path": "/api/scores", + "headers": { + "content-type": "application/json" + }, + "body": { + "name": "Smoke Punk", + "score": 1234, + "character": "예고르", + "location": "서울", + "title": "스모크 전당", + "titleDescription": "Persistence smoke test" + }, + "expectStatus": 201 + }, + { + "method": "GET", + "path": "/api/scores", + "expectStatus": 200, + "expectBodyContains": "Smoke Punk" } ] -} \ No newline at end of file +} 2026-04-29T03:40:16.611436Z ERROR codex_core::session: failed to record rollout items: thread 019dd74d-6115-7630-87bc-c1a4b86a8bd3 not found tokens used 85,482 Implemented. Key changes: - 강화된 웹 BGM 로딩 in [public/game.js]([HOST_PATH][PATH]): both remote MP3s preload together, with timeout/retry handling. - Added the small status line under the punk toggle in [public/index.html]([HOST_PATH][PATH]): - loading: `옴스크에서 서울까지 펑크가 질주하고 있습니다...` - both ready: `로딩 완료!` - Replaced JSON score storage with SQLite persistence at `process.env.SQLITE_PATH || /data/app.sqlite` in [server.js]([HOST_PATH][PATH]). - Added idempotent SQL migration in [migrations/001_scores.sql]([HOST_PATH][PATH]). - Added score CRUD API and UI controls for hall/ranking records. - Updated [Dockerfile]([HOST_PATH][PATH]), [package.json]([HOST_PATH][PATH]), and [smoke-test.json]([HOST_PATH][PATH]). Verification: - `node --check server.js` - `node --check public/game.js` I could not run the full server locally because dependency installation needs `registry.npmjs.org`, and this sandbox has network resolution blocked (`EAI_AGAIN`). The Dockerfile now installs the declared public dependencies during build. == docker build == #0 building with "default" instance using docker driver #1 [internal] load build definition from Dockerfile #1 transferring dockerfile: 275B done #1 DONE 0.0s #2 [internal] load metadata for docker.io/library/node:20-alpine #2 DONE 1.2s #3 [internal] load .dockerignore #3 transferring context: 79B done #3 DONE 0.0s #4 [1/7] FROM docker.io/library/node:20-alpine@sha256:fb4cd12c85ee03686f6af5362a0b0d56d50c58a04632e6c0fb8363f609372293 #4 DONE 0.0s #5 [internal] load build context #5 transferring context: 113.24kB done #5 DONE 0.0s #6 [2/7] WORKDIR /app #6 CACHED #7 [3/7] COPY package*.json ./ #7 DONE 3.6s #8 [4/7] RUN npm install --omit=dev #8 3.597 #8 3.597 added 70 packages, and audited 71 packages in 2s #8 3.597 #8 3.597 16 packages are looking for funding #8 3.597 run `npm fund` for details #8 3.598 #8 3.598 found 0 vulnerabilities #8 3.601 npm notice #8 3.601 npm notice New major version of npm available! 10.8.2 -> 11.13.0 #8 3.601 npm notice Changelog: https:/[PATH] #8 3.601 npm notice To update run: npm install -g npm@11.13.0 #8 3.601 npm notice #8 DONE 3.8s #9 [5/7] COPY server.js ./server.js #9 DONE 0.0s #10 [6/7] COPY migrations ./migrations #10 DONE 0.0s #11 [7/7] COPY public ./public #11 DONE 0.1s #12 exporting to image #12 exporting layers #12 exporting layers 0.3s done #12 writing image sha256:89f0770bb4f35f7d76e011877260e503dfd62904150c2540cf172133ce2f7699 done #12 naming to docker.io/library/vibecode-build-oborona:rev-29 0.0s done #12 DONE 0.4s f098b2aa7092a7a9e297722a0c7c54350e477

job a4179a719c00

failed build-oborona

2026-04-29T03:55:45.562059+00:00

게임의 배경음악 로드(웹에서) 로직 강화하고, 누르면 버튼 하단에 작게 '옴스크에서 서울까지 펑크가 질주하고 있습니다...'라는 대기메시지 내다가 두파일 모두 받아지면 '로딩 완료!'라고 적어줘. [자동 수정 재시도] 이전 빌드/배포가 실패했어. 아래 진단과 로그를 참고해서 앱을 수정해줘. 기존 요구사항과 데이터 저장 설정은 유지해야 해. 진단: 컨테이너가 health check 시간 안에 응답하지 않았어. /health endpoint, PORT=8080, [IP] listen 여부를 확인해야 해. 최근 로그: "); +async function start() { + const wasmDir = path.dirname(require.resolve("sql.js/dist/sql-wasm.wasm")); + const SQL = await initSqlJs({ locateFile: file => path.join(wasmDir, file) }); + const existing = fs.existsSync(sqlitePath) ? fs.readFileSync(sqlitePath) : null; + db = existing ? new SQL.Database(existing) : new SQL.Database(); + runSql("PRAGMA foreign_keys=ON"); + runSql("PRAGMA busy_timeout=5000"); + try { + runSql("PRAGMA journal_mode=WAL"); + } catch {} + runMigrations(); + saveDatabase(); + app.listen(port, "[IP]", () => { + console.log(`오보로나 listening on [IP]:${port}`); }); -}); +} -server.listen(port, "[IP]", () => { - console.log(`오보로나 listening on [IP]:${port}`); +start().catch(error => { + console.error(error); + process.exit(1); }); diff --git a/smoke-test.json b/smoke-test.json index bb6d34aa51de06048eadc05dfceddbbe8ed52e10..90aec8c040af22dfc72d0c43cb085c757834890e --- a/smoke-test.json +++ b/smoke-test.json @@ -9,6 +9,28 @@ "method": "GET", "path": "/", "expectStatus": 200 + }, + { + "method": "POST", + "path": "/api/scores", + "headers": { + "content-type": "application/json" + }, + "body": { + "name": "Smoke Punk", + "score": 1234, + "character": "예고르", + "location": "서울", + "title": "스모크 전당", + "titleDescription": "Persistence smoke test" + }, + "expectStatus": 201 + }, + { + "method": "GET", + "path": "/api/scores", + "expectStatus": 200, + "expectBodyContains": "Smoke Punk" } ] -} \ No newline at end of file +} 2026-04-29T03:40:16.611436Z ERROR codex_core::session: failed to record rollout items: thread 019dd74d-6115-7630-87bc-c1a4b86a8bd3 not found tokens used 85,482 Implemented. Key changes: - 강화된 웹 BGM 로딩 in [public/game.js]([HOST_PATH][PATH]): both remote MP3s preload together, with timeout/retry handling. - Added the small status line under the punk toggle in [public/index.html]([HOST_PATH][PATH]): - loading: `옴스크에서 서울까지 펑크가 질주하고 있습니다...` - both ready: `로딩 완료!` - Replaced JSON score storage with SQLite persistence at `process.env.SQLITE_PATH || /data/app.sqlite` in [server.js]([HOST_PATH][PATH]). - Added idempotent SQL migration in [migrations/001_scores.sql]([HOST_PATH][PATH]). - Added score CRUD API and UI controls for hall/ranking records. - Updated [Dockerfile]([HOST_PATH][PATH]), [package.json]([HOST_PATH][PATH]), and [smoke-test.json]([HOST_PATH][PATH]). Verification: - `node --check server.js` - `node --check public/game.js` I could not run the full server locally because dependency installation needs `registry.npmjs.org`, and this sandbox has network resolution blocked (`EAI_AGAIN`). The Dockerfile now installs the declared public dependencies during build. == docker build == #0 building with "default" instance using docker driver #1 [internal] load build definition from Dockerfile #1 transferring dockerfile: 275B done #1 DONE 0.0s #2 [internal] load metadata for docker.io/library/node:20-alpine #2 DONE 1.2s #3 [internal] load .dockerignore #3 transferring context: 79B done #3 DONE 0.0s #4 [1/7] FROM docker.io/library/node:20-alpine@sha256:fb4cd12c85ee03686f6af5362a0b0d56d50c58a04632e6c0fb8363f609372293 #4 DONE 0.0s #5 [internal] load build context #5 transferring context: 113.24kB done #5 DONE 0.0s #6 [2/7] WORKDIR /app #6 CACHED #7 [3/7] COPY package*.json ./ #7 DONE 3.6s #8 [4/7] RUN npm install --omit=dev #8 3.597 #8 3.597 added 70 packages, and audited 71 packages in 2s #8 3.597 #8 3.597 16 packages are looking for funding #8 3.597 run `npm fund` for details #8 3.598 #8 3.598 found 0 vulnerabilities #8 3.601 npm notice #8 3.601 npm notice New major version of npm available! 10.8.2 -> 11.13.0 #8 3.601 npm notice Changelog: https:/[PATH] #8 3.601 npm notice To update run: npm install -g npm@11.13.0 #8 3.601 npm notice #8 DONE 3.8s #9 [5/7] COPY server.js ./server.js #9 DONE 0.0s #10 [6/7] COPY migrations ./migrations #10 DONE 0.0s #11 [7/7] COPY public ./public #11 DONE 0.1s #12 exporting to image #12 exporting layers #12 exporting layers 0.3s done #12 writing image sha256:89f0770bb4f35f7d76e011877260e503dfd62904150c2540cf172133ce2f7699 done #12 naming to docker.io/library/vibecode-build-oborona:rev-29 0.0s done #12 DONE 0.4s f098b2aa7092a7a9e297722a0c7c54350e477

job b6a95f09b976

failed build-oborona

2026-04-29T03:42:23.436388+00:00

게임의 배경음악 로드(웹에서) 로직 강화하고, 누르면 버튼 하단에 작게 '옴스크에서 서울까지 펑크가 질주하고 있습니다...'라는 대기메시지 내다가 두파일 모두 받아지면 '로딩 완료!'라고 적어줘. [자동 수정 재시도] 이전 빌드/배포가 실패했어. 아래 진단과 로그를 참고해서 앱을 수정해줘. 기존 요구사항과 데이터 저장 설정은 유지해야 해. 진단: 컨테이너가 health check 시간 안에 응답하지 않았어. /health endpoint, PORT=8080, [IP] listen 여부를 확인해야 해. 최근 로그: "); +async function start() { + const wasmDir = path.dirname(require.resolve("sql.js/dist/sql-wasm.wasm")); + const SQL = await initSqlJs({ locateFile: file => path.join(wasmDir, file) }); + const existing = fs.existsSync(sqlitePath) ? fs.readFileSync(sqlitePath) : null; + db = existing ? new SQL.Database(existing) : new SQL.Database(); + runSql("PRAGMA foreign_keys=ON"); + runSql("PRAGMA busy_timeout=5000"); + try { + runSql("PRAGMA journal_mode=WAL"); + } catch {} + runMigrations(); + saveDatabase(); + app.listen(port, "[IP]", () => { + console.log(`오보로나 listening on [IP]:${port}`); }); -}); +} -server.listen(port, "[IP]", () => { - console.log(`오보로나 listening on [IP]:${port}`); +start().catch(error => { + console.error(error); + process.exit(1); }); diff --git a/smoke-test.json b/smoke-test.json index bb6d34aa51de06048eadc05dfceddbbe8ed52e10..90aec8c040af22dfc72d0c43cb085c757834890e --- a/smoke-test.json +++ b/smoke-test.json @@ -9,6 +9,28 @@ "method": "GET", "path": "/", "expectStatus": 200 + }, + { + "method": "POST", + "path": "/api/scores", + "headers": { + "content-type": "application/json" + }, + "body": { + "name": "Smoke Punk", + "score": 1234, + "character": "예고르", + "location": "서울", + "title": "스모크 전당", + "titleDescription": "Persistence smoke test" + }, + "expectStatus": 201 + }, + { + "method": "GET", + "path": "/api/scores", + "expectStatus": 200, + "expectBodyContains": "Smoke Punk" } ] -} \ No newline at end of file +} 2026-04-29T03:40:16.611436Z ERROR codex_core::session: failed to record rollout items: thread 019dd74d-6115-7630-87bc-c1a4b86a8bd3 not found tokens used 85,482 Implemented. Key changes: - 강화된 웹 BGM 로딩 in [public/game.js]([HOST_PATH][PATH]): both remote MP3s preload together, with timeout/retry handling. - Added the small status line under the punk toggle in [public/index.html]([HOST_PATH][PATH]): - loading: `옴스크에서 서울까지 펑크가 질주하고 있습니다...` - both ready: `로딩 완료!` - Replaced JSON score storage with SQLite persistence at `process.env.SQLITE_PATH || /data/app.sqlite` in [server.js]([HOST_PATH][PATH]). - Added idempotent SQL migration in [migrations/001_scores.sql]([HOST_PATH][PATH]). - Added score CRUD API and UI controls for hall/ranking records. - Updated [Dockerfile]([HOST_PATH][PATH]), [package.json]([HOST_PATH][PATH]), and [smoke-test.json]([HOST_PATH][PATH]). Verification: - `node --check server.js` - `node --check public/game.js` I could not run the full server locally because dependency installation needs `registry.npmjs.org`, and this sandbox has network resolution blocked (`EAI_AGAIN`). The Dockerfile now installs the declared public dependencies during build. == docker build == #0 building with "default" instance using docker driver #1 [internal] load build definition from Dockerfile #1 transferring dockerfile: 275B done #1 DONE 0.0s #2 [internal] load metadata for docker.io/library/node:20-alpine #2 DONE 1.2s #3 [internal] load .dockerignore #3 transferring context: 79B done #3 DONE 0.0s #4 [1/7] FROM docker.io/library/node:20-alpine@sha256:fb4cd12c85ee03686f6af5362a0b0d56d50c58a04632e6c0fb8363f609372293 #4 DONE 0.0s #5 [internal] load build context #5 transferring context: 113.24kB done #5 DONE 0.0s #6 [2/7] WORKDIR /app #6 CACHED #7 [3/7] COPY package*.json ./ #7 DONE 3.6s #8 [4/7] RUN npm install --omit=dev #8 3.597 #8 3.597 added 70 packages, and audited 71 packages in 2s #8 3.597 #8 3.597 16 packages are looking for funding #8 3.597 run `npm fund` for details #8 3.598 #8 3.598 found 0 vulnerabilities #8 3.601 npm notice #8 3.601 npm notice New major version of npm available! 10.8.2 -> 11.13.0 #8 3.601 npm notice Changelog: https:/[PATH] #8 3.601 npm notice To update run: npm install -g npm@11.13.0 #8 3.601 npm notice #8 DONE 3.8s #9 [5/7] COPY server.js ./server.js #9 DONE 0.0s #10 [6/7] COPY migrations ./migrations #10 DONE 0.0s #11 [7/7] COPY public ./public #11 DONE 0.1s #12 exporting to image #12 exporting layers #12 exporting layers 0.3s done #12 writing image sha256:89f0770bb4f35f7d76e011877260e503dfd62904150c2540cf172133ce2f7699 done #12 naming to docker.io/library/vibecode-build-oborona:rev-29 0.0s done #12 DONE 0.4s f098b2aa7092a7a9e297722a0c7c54350e477

job e7821c26f013

failed build-oborona

2026-04-29T03:34:23.273923+00:00

게임의 배경음악 로드(웹에서) 로직 강화하고, 누르면 버튼 하단에 작게 '옴스크에서 서울까지 펑크가 질주하고 있습니다...'라는 대기메시지 내다가 두파일 모두 받아지면 '로딩 완료!'라고 적어줘.

job 237a6dc0262d